Jumanji Escapes, DIG Unearths Trouble, and Witchbrook Sets a Date

Editorial illustration of a vine-covered game controller, a magic book beside a seaside cottage, and pottery fragments with an archaeology brush.

A game controller, an excavation brush, a school timetable. Three ordinary things that become a lot less ordinary once a story gets hold of them.

Today’s roundup brings together Sony’s new Jumanji: Open World trailer, Peacock’s first trailer for DIG, and a firm release date for Witchbrook. The two trailers are selling very different kinds of trouble. The game is offering something gentler: a place to study, make friends, and stay awhile. Here are the developments for October 28, with yesterday’s television news clearly dated.

Jumanji: Open World brings the game home in a new trailer

Sony Pictures released a new trailer for Jumanji: Open World on October 28, ahead of its December 25, 2026 U.S. theatrical release. Dwayne Johnson, Kevin Hart, Jack Black, and Karen Gillan return for what Sony calls the final installment of the modern trilogy. This time, the game breaks out of its console and spills into the real world.

That change gives the finale something more useful than another bigger jungle. It puts the familiar world within reach of the danger. A game is manageable, at least in theory, when you can point to the screen and say that everything strange belongs over there. Once the boundary disappears, ordinary life becomes part of the level.

There’s a connection here to the original film that goes deeper than a recognizable title. In Sony’s description of the 1995 Jumanji, Alan Parrish is trapped inside the board game for 26 years before two children release him. Playing has consequences that continue long after an afternoon should have ended. A toy carries a whole missing life inside it.

Open World returns to that unstable boundary. Its announced premise brings the game outward. That creates room for the newer films’ playful avatar comedy and the older story’s unease to share the same space. Whether the film makes the most of that is still an open question. But the premise has a clear advantage: a familiar street can become strange much faster than a fantasy landscape can.

Jake Kasdan directs, with a screenplay credited to Kasdan, Jeff Pinkner, and Scott Rosenberg. The new footage is a preview, not a verdict on the finished film. For now, the interesting promise is that home no longer sits safely outside the game.

DIG turns workplace frustration into an archaeological conspiracy

Peacock released the first trailer for DIG on October 27. The comedy, co-created by Amy Poehler and Mike Schur, arrives November 23, 2026, with all 10 episodes available on Peacock. It adapts Kate Myers’s novel Excavations and follows an archaeological team working in Greece.

Poehler plays Elise, an experienced archaeologist whose ambitions are being held up by Neville, the project leader played by Hugh Laurie. He refuses to retire. When Elise and Dylan, played by Geraldine Viswanathan, discover an unusual artifact, they decide to excavate it without telling him. Antonia Thomas and Fina Strazza round out the central group of four women, who become caught in a conspiracy.

The workplace setup gives the adventure an immediately recognizable pressure. Before there’s a mystery to solve, there’s a boss in the way. A discovery becomes an opportunity to step around someone who keeps deciding what your future is allowed to look like. That makes the rule-breaking understandable without making it sensible. Comedy has plenty of room between those two things.

One detail in Peacock’s trailer breakdown captures the approach especially well. The women discover that someone has been photographing them, then complain about how unflattering the pictures are. Being followed is frightening. Being followed by someone with terrible camera angles is apparently an additional offense.

That little collision is more inviting than a list of reunion credits. The characters’ everyday concerns remain intact after the plot gets dangerous. They don’t suddenly become smooth thriller professionals. The trailer is promising people who carry their insecurities into the adventure with them, which gives the mystery a human scale. Schur and J.J. Philbin serve as co-showrunners; how that balance holds across the season is something the release will have to answer.

Witchbrook sets January 28 for a life beyond the spellbook

Chucklefish’s October 28 release-date trailer confirms that Witchbrook launches January 28, 2027, on PC, Nintendo Switch, Switch 2, PlayStation 5, and Xbox. The official announcement also confirms a $24.99 digital launch price and physical editions planned for later, with their timing still unannounced.

The life sim, from Chucklefish and Robotality, places players in the seaside town of Mossport. You attend Witchbrook College, learn magic, and build relationships. The new announcement highlights potion-making, tarot, a studying system, and a ghostly chancellor whose students call him “The Deadmaster.” Even the supernatural faculty gets a nickname.

The more interesting promise sits between the classes. Nintendo’s publisher-supplied description includes birdwatching, clubs, seasonal events, a cottage to renovate, and a witch business that provides services to the local community. Online co-op supports up to four players.

Those details suggest a particular kind of fantasy: becoming familiar with a place. Learning magic is one part of it. So is knowing what to do after class, having people to spend time with, and slowly turning a cottage into somewhere that feels like yours. The small activities give the larger premise somewhere to live.

It’s a question that also runs through my Rememorex piece: what do a game’s everyday choices let its players feel? Here, the announced systems point toward routine, companionship, and useful little discoveries. There’s still a finished game to evaluate in January. For now, a school with a ghostly chancellor and an afternoon free for birdwatching is a fairly lovely invitation.

I share more film, TV, and gaming stories on Instagram. Sometimes the detail worth talking about is the thing waiting just outside the main adventure.

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Matthew Perry, Minecraft, and JIMMY: October 27 Roundup